Reach the home
Reach The Home is a platform based game. this game prototype is developed in Direct-x and the whole game look in black and white where i was inspired from the game limbo so i used the color scheme from the limbo and Direct-x is the hardest platform i ever worked on. now i time to take look at the video.
Time Scale(Duration of time it took to develop this prototype) and Team Size:
3 weeks of time and i am the only person worked on this game(including the assets design,game design and programming).
DEVELOPMENT ENVIRONMENT USED:
IDE: MicrosoftVisualStudio 2010(Direct-x).
Softwares:
photoshop
bandicam
totalvideoconveter.
Time Scale(Duration of time it took to develop this prototype) and Team Size:
3 weeks of time and i am the only person worked on this game(including the assets design,game design and programming).
DEVELOPMENT ENVIRONMENT USED:
IDE: MicrosoftVisualStudio 2010(Direct-x).
Softwares:
photoshop
bandicam
totalvideoconveter.
aero flight
Aero flight is a Direct-x 3D prototype game.In this game the player is going to play as the jet plane. He has to pass through the rings and AI is the space rocks and player is declared as a winner or a looser according to his score.
Time Scale(Duration of time it took to develop this prototype) and Team Size:
1 week of time and i am the person who designed and programmed the game and the 3d assets are borrowed from my friend.
DEVELOPMENT ENVIRONMENT USED:
Microsoft Visual Studio(Direct-x)
Bandicam.
maya.
TotalVideoConveter.
Time Scale(Duration of time it took to develop this prototype) and Team Size:
1 week of time and i am the person who designed and programmed the game and the 3d assets are borrowed from my friend.
DEVELOPMENT ENVIRONMENT USED:
Microsoft Visual Studio(Direct-x)
Bandicam.
maya.
TotalVideoConveter.